LOL computer

Friday, August 20, 2004

Buying a Digital Camera for Print?

Print quality us usually around 300 DPI, A6 size paper is 4.13 by 5.83 inches.

It's just a math problem at this point.

300 * 4.13 = 1239
300 * 5.83 = 1739

1239 * 1739 = 2,167,011

In other words, 2 megapixels would be about enough if it were capturing in that aspect ratio, which most cameras do not do. Your usual 2 MP digicam is 1600x1200. Most digital cameras are 4:3 rather than print film's 3:2.
A6 is closer a 4x6 photograph's aspect ratio than a 4:3 monitor's.

However a little cropping of your average 3megapixel digital camera should manage. I like the Canon A70 personally. If you need something a little closer to professional grade, the Canon EOS 300D is a damned fine DSLR camera for 900 bucks. The digital camera my sister and I lust after is the Nikon D2H. But that fucker is 3500 bucks, plus lenses.

You might want to take a look at www.dpreview.com and see if anything there strikes your fancy. Nikon is supposed to be coming out with a sub $1000 DSLR to combat canon's new baby. And Nikon tends to make better SLR and DSLR cameras

Wednesday, August 18, 2004

Xtreme to the Max

The Radeon X800 has one of the shittiest press releases ever. The guy who wrote this deserves to be dragged out of his cubicle and shot.

Radeon X800 XT

(ATI RADEON™ X800 XT Chipset)

Elevate Your Game with the 'Xtreme in Gaming Performance

'Xtreme software requires 'Xtreme hardware to deliver an 'Xtreme gaming 'Xperience. In an effort to abolish the previous generations limitations, the X800 series of graphics cards and more specifically the RADEON™ X800 XT, introduces numerous industry firsts. 'Xperience SAPPHIRE and 'Xperience True High Definition (HD) Gaming, Sixteen 'Xtreme pixel pipelines, and 256MB of 'Xtreme GDDR3 memory operating at a frequency north of 1GHz! Stop playing with toys and step into the 'Xotic world of 'Xcessive features with the SAPPHIRE RADEON™ X800 XT!

Features:

256MB of 'Xtreme performance GDDR3 memory accelerates the latest cutting edge 3D applications
256-bit quad-channel GDDR3 memory interface
Sixteen 'Xtreme parallel pixel pipelines
Supports the AGP 8X and AGP 4x standard, providing a high-speed link between the graphics board and the rest of the PC (2.0 GB/sec)
Six programmable vertex shader pipelines
Full support for DirectX® 9.0 and the latest OpenGL® functionality
New SMARTSHADER™ HD technology allows for support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware as well as OpenGL® via extensions.
SMOOTHVISION™ HD technology provides enhanced image quality by removing jagged edges and bringing out fine texture detail, without compromising performance
3Dc™ High quality 4:1 Normal Map Compression delivers beautiful scenes without the performance hit.
Unique VIDEOSHADER™ HD engine uses programmable pixel shaders to accelerate video processing and provide better-looking visuals
HYPER Z™ HD is optimized for performance at high display resolutions, including widescreen HDTV resolutions

Tuesday, August 17, 2004

First Post

This is going to be a place for journo techies, and we will post things that we dont really get to say in print.

We have day jobs and gaming habits, but this is out little way of giving back to the community, by creating another shanty in the digital slum that's a blog.

You'll find free flowing rants on technology, games, hardware, and humour.

Godspeed, you black Internet emperor.